Build a place worth living in.
A city builder crossed with a life simulator. You draw the streets, zone the land, and run the services. Then you press Advance Year and face what leading that city does to the person behind the desk.
Runs in the browser. No ads, no in-app purchases, no account required.
Three jobs, and they pull against each other.
Build the city
Drag roads across the ground, then zone homes, shops and industry beside them. Nothing is placed for you: buildings rise on their own out of real demand, and a zone with no road, no power or no water stays an empty lot.
Nine services carry the city — power, water, a clinic, a school, police, a firehouse, parks, recycling and a transit hub — and each one has a capacity, a daily running cost and a funding dial you can turn down when money gets tight. Plant green buffers to keep industrial pollution off the housing, set the tax rate separately for each of the three zones, and paint up to ten districts, giving each a focus: clean air, growth, or quiet streets.
Run out of land and you expand the city limits. Ruin a block and Undo walks back the last twelve moves.
Lead the people
Every household in the city holds an opinion, and your approval is built out of those opinions plus the general mood and your own reputation. Coverage gaps, crime, traffic and pollution all show up in it within a year or two.
Six policies are yours to sign — free transit, green standards, affordable homes, worker safety, community policing, family leave — and every one of them costs money every single day it stays in force. There is always a version of the city you cannot afford to run.
An election lands every fourth year whether you are ready or not. Win it and you keep your mandate. Fall short and you govern as a minority administration with the same problems and less room.
Live the life
Advance Year hands you a personal decision: a book deal, a partner asking for more of your time, a health scare, a favor from someone you should not take. There is no obviously right answer, only a price.
You also get two personal actions a year and no more, chosen from a dozen: a family night, a doctor's appointment, therapy, a date, policy study, a benefit dinner, a campaign push, a live interview. Spending the year on the city means not spending it on yourself.
Health, relationships, wealth and reputation all move with those choices, and they feed straight back into the city — reputation is part of your approval, and approval is what the next election counts.
Quiet, dark, and readable at a glance.
Five minutes to learn, and then it is all consequences.
- Drag to build
- Left drag on the map draws with the tool you have selected. Roads first, always: zones only grow where they touch a road.
- Zone beside the road
- Pick residential, commercial or industrial and paint the blocks. Demand decides what actually gets built, and how fast.
- Move the camera
- Right drag rotates, the wheel zooms, and the number keys pick tools. Space pauses time; the bottom controls run it at 1x, 2x or 3x.
- City Hall
- One panel for the whole city: service funding, tax rates by zone, district focuses, policies, the ledger, and Undo.
- Advance Year
- Closes the year, settles the books, ages the city by a year and opens the next chapter of your own life. Every fourth one is an election.
Nothing to buy, nothing to sign up for.
- No ads.Not a banner, not a video, not once.
- No in-app purchases.The whole game is the whole game.
- No account required.Open it and play. The iPhone and iPad app has no sign-in at all.
- Your cities stay on your device.The app stores every city locally and makes no network requests. On the web you can optionally create an account for cloud saves, and delete it whenever you like.
The full detail is in the privacy policy.
Somebody has to run this place.
Found a city, name a leader, and see what four years does to both of you.